Interactive Game
A Breakout-style arcade game where every pixel is rendered with text. Built entirely on Pretext.js — the fastest JavaScript text measurement engine.
Creative projects from the community — animations, typography experiments, and real-time text manipulation.

Beautiful sand writing effect built with Rive — characters appear as if drawn in sand with realistic texture and animation.

A striking geometric text visualization showcasing creative typography possibilities with Pretext.js layout engine.

Text wrapping seamlessly around a 3D gaussian splat object in real time — combining Pretext.js layout with 3D rendering.
Pretext Breaker is a classic brick-breaker arcade game with a twist: every visual element — bricks, paddle, ball, particles, and the flowing background text — is rendered using Pretext.js, a pure JavaScript text measurement engine. The game runs entirely on Canvas 2D, using Pretext.js to measure and position text glyphs at 60fps without a single DOM measurement or layout reflow.
Traditional games render sprites and shapes. Pretext Breaker renders text. The bricks you smash are words and phrases. The background is a continuously reflowing wall of text that wraps around the paddle, ball, and obstacles in real time — powered by Pretext.js's sub-microsecond layout engine.
The game demonstrates Pretext.js's core strength: after a single prepare() call that measures glyph widths via Canvas, every subsequent layout operation is pure arithmetic. This makes it fast enough to reflow text around multiple moving objects every frame without any performance cost.
Every brick is a word or phrase rendered with Pretext.js. Smash them to score points and watch the text wall recompose around the gaps.
Catch falling power words: Expand widens your paddle, Slow reduces ball speed, Multi spawns extra balls, Guard adds a shield, and Life restores a heart.
The background text wall continuously reflows around the paddle, ball, and active game objects — demonstrating Pretext.js variable-width layout in action.
Each level introduces more bricks in new arrangements. Ball speed increases as you progress, testing your reflexes and paddle control.
Points are awarded based on the text length of each brick you destroy. Chase high scores across multiple levels.
Play with mouse, touch, or keyboard. Drag or use arrow keys to move the paddle, then tap or press space to launch the ball.
Pretext Breaker is more than an arcade game — it's a stress test for Pretext.js. If a text engine can handle real-time collision detection, particle systems, and continuous text reflow at 60fps, it can handle anything your production app needs: virtual scrolling, chat interfaces, responsive layouts, and creative typography.
The game proves that Pretext.js's two-phase architecture — measure once with prepare(), then layout infinitely with pure arithmetic — is fast enough for interactive, frame-critical rendering. No DOM access, no forced reflow, no layout thrashing.
Yes. Pretext Breaker is completely free and runs in your browser. No download or account required.
Yes. Pretext Breaker supports touch controls — drag to move the paddle and tap to launch the ball. It works on phones and tablets.
Pretext Breaker uses Pretext.js as its rendering engine. Every visual element — bricks, paddle, ball, text walls, and particles — is measured and positioned using Pretext.js's Canvas-based text measurement API.
The background text wall is laid out using Pretext.js's layoutNextLine() API with variable widths. Each frame, the engine subtracts the regions occupied by game objects from each line's available width, causing text to flow around the paddle, ball, and bricks in real time.